Upvote informative, well sourced answersCrusader Kings II is a grand strategy game set in the middle ages. She believed, was not Saladin but the preservation of the House of Plantagenet. This book also explores Saladins complicated legacy, examining the ways Saladin has been invoked in.Re: Crusader Kings 2 II: No Clever TitleI shall today regale you with reports of my wonderful reigns.Dont be concerned, it gainedt end up being (as well) very long, I possess only played CK2 for 300 in-game yrs total therefore far.First two games lasted both about 20 years and the shenanigans I obtained up to w&233 rent anything special, I believe.Below is a searchable table of all 10559 events and event IDs from CK2. New to /r/AskHistorians? Please read our subreddit rules and FAQ before posting! Apply for FlairIn CKII, you play as a ruler rather than a country. As a Kurd of Northern Iraq , he was born in the region of Tikrit, whose province is today named for him about 80 miles northwest of Baghdad, Iraq. Saladin the Great, the founder of the Ayyubid Dynasty of Egypt who recaptured Jerusalem from the Latin Crusader kings in 1187 - Portrait of Saladin in the Uffizi Gallery at Florence, Italy.
Ck2 Saladin Mod Is Based
This mod is based on the famous CK2 mod Nova Monumenta Iaponiae Historica with its author's permission. The game features the world-renowned kings. The player has to work hard in order to achieve success for their dynasty. The game is a combination of war, marriages, and assassinations.
Be Nice: No Racism, Bigotry, or Offensive Behavior. Downvote and Report comments that are unhelpful or grossly off-topicThe Rules, in Brief 1. The thumbnail image comes from Geospatial Information Authority of Japan kochizu.gsi.go.jp. The music comes from PeriTune peritune.com.
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The game's land-based feudal-subdivision mechanics can not replicate the itinerant administration of the Ottonian Emperors, there is no allowance for the clerical-administrative structure created by the Ottonians, and the relationship-system is only slightly better at replicating any personal affinities that might have existed between the Ottonian emperors and the Italians, and is somewhat indifferent to the role of Ottonian empresses in contributing to the continued existence of such an empire.So what could be done to make for a more immersive and historically accurate experience, at least regarding Italy? A simple tweak and reinterpretation would go a long way, although it would probably break a fun game element envisioned as a rock-paper-scissors dynamic: end the assumption that Clerical, Urban/Communal, and Seigniorial power structures cannot occupy the same space.Anyone who has played the game will recall that within smallest level of game "tiles," there are slots for developments that can be governed as clerical, urban, or feudal. Historically, the Obertenghi and the Este are the same dynasty, however upon Otto's descent into Italy the old Carolingian margraves were disempowered and retrenched into their personal possessions. The dynasty that appears as Dukes of Lombardy, on the other hand, are called "Este." Confusingly, a third dynasty called "d'Este" also appear as vassals of the "Este" and counts of the eponymous castle.The confusion probably arises from the attempt to fit the neat "feudal" framework in Emperor Otto's Italy. Indeed, at the "Base Game's" start date (that is to say, without expansions) the Obertenghi do not exist, or rather, spawn as courtiers and distant relatives in the court of the Dukes of Lombardy. The Obertenghi themselves are an example, whose misrepresentation is symptomatic of a misunderstanding of dynastic system present in Italy at the game's start date. What goes without saying is that if I really was the hive mind of the Obertentghi of Lombardy, I probably would not have gone about creating a Kingdom of Italy the way I did in the video game CKII.There are also historic errors and misinterpretations that sometimes go hand-in-hand with the issues mentioned above.
Ambrose (representing the Bishop) and one for the Council of Milan. How could we get closer to representing that?An idea could be breaking up the "Slots:" one for the Basilica of St. Of course, in reality at the game's start date the city of Milan would instead be governed by its bishop and senatorial council. However, at the game's start date its in-game governor is the Duke of Lombardy, creating in-game penalties and a fun issue to try to resolve (does the player keep the penalties, or assign a mayor and give up control of an important possession?).
Ck2 Saladin How To Implement That
But I wouldn't know how to implement that without the game becoming "Medieval Politics Simulator."From an earlier answer and in honor of the soundtrack to which I wrote large swathes of my dissertation: A second, more complex evolution could also be the addition of lateral interactions between these political players. Places where clerical power was weaker, like Bologna, might not have a "Clergy" slot, while places where clerical power was very strong, like Grado or Trento, might not have a "town" slot.
As Randall Lesafer has pointed out, as late as 1630, the Treaty of Madrid had to specify it was binding on heirs and successors!But before you click away thinking "okay, the game got it right," let's take a closer look.I opened with the sovereignty analogy because truces are intimately connected with two ideas of sovereignty: the central authority's sovereignty over their territory in the international system, and the central authority's sovereignty within their own territory. With respect to truces, things wouldn't really shake out formally until the seventeenth or even the eighteenth century. And that's to say nothing of the eternal "But what do you mean by Burgundy question.I open with this because if medieval geopolitics is a bowl of spaghetti, medieval European international law of war in light of geopolitics is a bowl of spaghetti on fire.Theological wrangling over jus in bello aside, Western scholars didn't really get around to attempting to systematize laws of war until the 14th century or so. In England, even peasant tenants might have a tract of land whose legal ownership was split among multiple manors. Did truces really just break when someone died?My favorite analogy for medieval geopolitics is a bowl of spaghetti: individuals might owe allegiance based on land tenure to three other nobles and two kings, some of whom were probably at war with each other. It really is Crusader KINGS (and queens!), not Crusader States.
No one could know what the state of kingship could be at that time. The 1389 Treaty of Leulingham (Hundred Years' War) was originally planned to last 3 years it was renegotiated to 27. So at least the hope and expectation was that successors would also be bound by the earlier decision, and perhaps renew the armistice.This wasn't a new idea, either. In 1492, England and France signed the Peace of Etaples (not really part of an actual war), which was to last one year past whichever king died second. The idea of sovereignty resting in office rather than person was in play as well. The older practice of individual nobles, free cities, and powerful ecclesiastical lords co-ratifying or approving international treaties was starting to fade: kings were consolidating internal sovereignty on a legal level.